I’m currently working on a short prologue titled “Four Months Earlier,” which takes place in Los Angeles, and should be available in 2020.
Gloucestershire Echo
My hometown local newspaper, the Gloucestershire Echo, ran the “world exclusive” on my game.
Read the full article here: https://www.gloucestershirelive.co.uk/news/cheltenham-news/cheltenham-man-sharing-familys-unbelievably-3430696
Concept trailer
Introducing…
Introducing the first four characters.
"Joan"
I have now modeled Joan, the grandmother character. Here she is watching TV and texting, using her tablet computer.
Linda's hallway and living room
Los Angeles International > London Gatwick
I’m working on the interior of an airplane, needed for a brief back-of-seat view.
“Linda”
I’d been putting this off for a while, but I finally modeled my mum. Due to her illness, her physical appearance changed dramatically over the last six months of her life, and I want to reflect that in the game. But, for now, this is her when I first returned home, when lymphedema had swollen her legs and ankles, and she needed to dress for comfort.
The “T-Pose” is typically the default pose for a character while modeling, before animation.
I’d been using a magenta capsule shape as a character stand-in during development, due to the aforementioned “putting off,” but actually, it feels good to be able to add the Linda character to my scenes. After all, the characters are not really my mum and I, they are just stylized avatars for the story I want to tell. I’m not a filmmaker nor novelist, but I imagine it’s a similar feeling to telling a story based on real life and real people in those mediums. The actors are stand-ins and quickly create their own personalities, no matter how delicate the story being told is. I wish I’d done this sooner as it’s actually helped to add distance between storytelling and real life.